![]() By killing their own units, hiding behind their stout opening walls, and burning every common unit from their hand to afford powerful champions, certain victory was within reach. It wasn’t long before clever players came up with optimal approaches. Magic didn’t only come from killing enemies. This was also the first sign of Summoner Wars’ rather peculiar metagame. This was the final application of glue that held everything together: each card on the table was purchased with blood, whether your own or your opponent’s, transforming every summoned troop and discarded card into a tradeoff. Every card could either be used for its printed effect as a unit, an event, or a wall, or discarded to increase your supply of magic. As a match progressed, units were purchased and placed next to magical “walls.” This was a natural fit for the game’s economy. Casting its head honchos as summoners meant nobody began with their army already deployed. The terrain was compressed to a simple rectangular grid and the miniatures became cards. You know the genre: tactical combat, lots of miniatures, the sort of thing everybody ogles on the table, and expensive both to play and produce. Summoner Wars - the original - was designed as a cheaper alternative to games like Heroscape. This might not seem like a big deal, but that straightforward framework informs everything that follows. ![]() As long as the other summoner draws their dying breath before you, that’s a victory. You can spend yourself into the ground, cower as a hostile army advances on your position, and watch as your best friends are blasted to pieces. If you have all of them at a good level, then you will get the deck with extremely powerful healing.Sneeks! My old friend. As a tank, you should take Treant, and as a damage dealer Wraith. The last deck for today is for those who have some resources and can get all of the next cards at a decent level. ![]() This deck shows some good performance even though it doesn’t include characters from new arenas. Striker will fit great as an offensive support card. It is not a simple card to get, but it will improve your deck’s performance.įor the second deck, we recommend you to take Wizard and Mice Bandits as your damage dealers. Later you can replace Archer with Wraith. This deck is very easy to build and all of these cards are obtainable via playing first Arenas. In the beginning, Pirate and Archer will fit great. The other two cards can take the roles of additional tank and damage dealer. It is based on a very old but still working Assassin and Treant combo. RELATED: Smashing Four Cheats: Tips & Guide to Smash All Opponents If you found some specific deck that shows great performance, you can share it with others in the commentary section below the article. Most of these decks and character combinations are well-known for players across the world. ![]() Best Decks for Smashing Four in 2021īest Decks for Smashing Four is mostly based on strong character combinations with the addition of heroes that work well solo. This guide will tell you about the best combinations of cards in Four Decks that fit well for different situations. The question about the best decks in Smashing Four in 2021 became very bothering for players in the last few weeks. ![]()
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