![]() ![]() vertex colors), or define your own custom mask for about any property in the shader. It is a much more flexible system that remains as simple as it was to enable features, but allows further customization of various properties of the resulting shader.įor example, you can change options for any texture used (enable/disable tiling/offset, use scrolling UVs, use screen-space UVs.), or use another data source (e.g. The Shader Generator 2 beta is currently available as of version 2.4.0.
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